Advanced Editing Tips



This section is intended as a masterclass for those already familiar with the basics of map or model editing. It contains various nifty little tricks I've discovered for tweaking maps and models to make them look their best.

If you've had trouble following some of the other tutorials on this website then forget about this section. Basic details are not included here as it's assumed they are already known.

Colour coding is used in the text to distinguish Heretic II entities from fields used within them. Entities are shown in blue text, while fields that require values are in green text.

Use the menu at the left of the screen, or the "Previous - Next" links at the bottom of the page, to navigate the various sections. If you don't see the menu frame on the left of your screen, then Click Here.


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