A New Game Directory



To avoid replacing anything in the original Heretic II game, you must create a new subdirectory in which to store your customised files. Simply create a new folder under the main Heretic II directory. The original game is located under a folder called 'Base', so obviously choose a different name to that.

Let's say we are creating a new game called (conveniently) 'Newgame'. All of your new game files will therefore be located under:

(Assuming you have Heretic II installed in C:\Program Files). The following table shows what the various other subdirectories are concerned with.

SUBDIRECTORYPURPOSE
/Maps/Your own custom levels (BSP files)
/Models/Three-dimensional objects within the game (FM models, M8 skins)
/Pics/Skies, screen and menu icons (M8)
/Players/Player models and skins
/Sound/Various sound effects (objects, actions, monsters, etc) (WAV)
/Sprites/Quake II sprite files that control various visual effects (SP2)
/Textures/Images mapped over the walls and surfaces of your custom levels (M8)
/Video/Smacker video files for intros, endings, slash screens (SMK)

Once you have created at least one of your own maps with a level editor, place it in the 'Maps' directory. In this example the level is called 'Map1'.

You can run your custom game by entering the following from the console (by hitting the ~ key) You can execute the two commands on the one line by separating them with a semi-colon This will look in the /Newgame/Maps/ subdirectory first, and if the map is not found there, it will try to load it from /Base/Maps/ instead. Any files located in the 'Newgame' folders will override those of the original game, so even if you're playing a map that is in /Base/Maps/, any game effects in your /Newgame/ folders will be evident (so you can play existing maps with your own custom effects). Most of the original game files are stored in PAK files, although various updates and patches will place new files in the /Base/ directory on the harddrive.


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