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To avoid replacing anything in the original Heretic II game, you must create a new subdirectory in which to store your customised files. Simply create a new folder under the main Heretic II directory. The original game is located under a folder called 'Base', so obviously choose a different name to that.
Let's say we are creating a new game called (conveniently) 'Newgame'. All of your new game files will therefore be located under:
| SUBDIRECTORY | PURPOSE
| /Maps/ | Your own custom levels (BSP files)
| /Models/ | Three-dimensional objects within the game (FM models, M8 skins)
| /Pics/ | Skies, screen and menu icons (M8)
| /Players/ | Player models and skins
| /Sound/ | Various sound effects (objects, actions, monsters, etc) (WAV)
| /Sprites/ | Quake II sprite files that control various visual effects (SP2)
| /Textures/ | Images mapped over the walls and surfaces of your custom levels (M8)
| /Video/ | Smacker video files for intros, endings, slash screens (SMK)
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Once you have created at least one of your own maps with a level editor, place it in the 'Maps' directory. In this example the level is called 'Map1'.