| Skinning Tutorial | ![]() |
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Testing the Skin | |
Let's assume you have created your skin, and now want to
test it out on a model. You will have to convert the skin into
256 colours, then convert that image into an M8 file.
Once this is done, save the image with a new file name. You now have a 256x256 pixel image with only 256 colours. All you have to do is convert it into an M8 file. If you are using QuArK like I do, it is simply a matter of starting the program, opening the 256-colour image, and saving it as an M8 file. QuArK will automatically generate seven other images, each one half the size of the first. These smaller images are used in multiplayer mode. The further away another player is, the smaller the skin used on that player's model will be (to save processing time).
You now have one of at least two skins you will need for your Corvus model. Place the M8 file in your Heretic II/base/players/male directory, then start Heretic II. Choose the 'multiplayer' option, then 'start server'. Choose a map at the top (with the left and right arrow keys on your keyboard), then move down to 'start the slaughter' using the down arrow key. This will start a map in multiplayer mode (with no monsters). When the map has loaded, hit the ~ key (to the left of the 1, above the TAB) and type the following
If your custom skin appears on the model, hit the F10 key to freeze the camera, then rotate your model about and bring it closer to see where the skin needs to be tweaked to make it wrap more smoothly. When you've noted all the changes you want to make, hit the F9 key to return the camera to normal. Another way to view the skin is to hold down the TAB key and rotate the view using the mouse. Go back and modify your skin as required. You'll probably have to do this several times until you're happy with it. | |