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Repeat this for the other weapons.
The C_dmg_noarmor_mask.gif file is
the mask for the gold staff, pheonix bow, and the
side parts of the gold armor. Open your original
skin image (a full-colour version if you have it), as
well as the C_damage.bmp image. Select the damage image
and load c_dmg_noarmor_mask.gif as a mask. Then copy it,
and paste it onto your skin image. Move the pasted parts
around until they are where they should be.
If you want to use Corvus's standard gold armor, then use the
C_dmg_armor_mask.gif image in the same way. If you have created
your own silver armor, you can load this file as a mask in your
skin image, then alter the colour to gold (by adding red and yellow).
If you want to use Corvus's standard wounds, gold armor, and
gold staff, then you can use the C_dmg_all_mask.gif image to do this
just once. The other mask images are there in case you want to customise
your model even further, using different coloured blood, different armor,
and even a different style of staff.
When you are happy with your damaged skin, convert it to 256 colours
(See Page 4),
convert that image into an M8, and name it skinnameDmg.M8, where
'skinname' is the name of your skin. For a character called 'spreader', this would be
- spreader.M8
- spreaderDmg.M8

Here is an example of one of my skins, converted from the
spreader monster in the game. The one on the left is 'spreader.M8',
the one on the right is 'spreaderDmg.M8' Note that I used
different wounds, different armor, and a different staff from the
usual Corvus model.
If you want to be able to select a skin from the multiplayer
setup menu in Heretic II (under 'player config'),
you have to make a 128x256 pixel preview
image with the filename of skinname_i.M8. This is usually a screen
capture of the fully skinned model (see image at right).
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