Game Message Reference



This is a reference table showing the line number of each message in LEVELMSG.TXT

Line No. Message
1// # signifies a .wav file
    Map Names
2Silverspring Docks
3Silverspring Warehouses
4The Town of Silverspring
5Silverspring Palace
6Darkmire Swamps
7Andoria Healer's Tower
8Andoria Slums
9Andoria Plaza
10Andoria Academic Quarters
11Kell Caves
12Katlit'k Canyon
13K'Chekrik Hive
14K'Chekrik Hive 2
15The Gauntlet
16The Trial Pit
17Lair of the Mothers
18Ogle Mines
19Ogle Mines 2
20Morcalavin's Dungeon
21Cloud Fortress
22Cloud Fortress Labs
23Cloud Living Quarters
24Morcalavin's Inner Sanctum
25Heretic II Training Level
26;
    Corvus Speaks (# plays a sound, @ forces a line break)
27This isn't right. Where is everyone?#corvus\isnt_right.wav
28What ails him? He looks to be diseased.#corvus\what_ails.wav
29What has befallen my people?#corvus\befallen.wav
30The Raven -- @it is the symbol of my people.#corvus\the_raven.wav
31My brethren are insane with bloodlust!#corvus\bloodlust.wav
32A statue... of me?#corvus\statue_of_me.wav
33Season of the Sun.#corvus\season_of_sun.wav
34Constellationsseasons? @What is the meaning of all this?#corvus\constellations.wav
35The Celestial Watcher must be near.#corvus\watcher_near.wav
36The Andoria Gates are sealed. @I'll have to find another way inside.#corvus\andoria_gates.wav
37At lastinside the city.#corvus\at_last_inside.wav
38This should hold the Earthblood.#corvus\hold_earthblood.wav
39That must be the Sea Crystal.#corvus\sea_crystal.wav
40There...is the Earthblood pool.#corvus\earthblood_pool.wav
41By the Gods!#corvus\bythegods.wav
42;
43Locked.#corvus\locked.wav
44It's locked.#corvus\its_locked.wav
45I'll have to open this elsewhere.#corvus\open_elsewhere.wav
46Jammed.#corvus\jammed.wav
47It's Jammed.#corvus\its_jammed.wav
48It won't open.#corvus\wont_open.wav
49I'll never get through here.#corvus\never_through.wav
50No#corvus\no.wav
51No.#corvus\no_denial.wav
52No#corvus\no_disbelief.wav
53Noooo!#corvus\no_anger1.wav
54No!#corvus\no_anger2.wav
55;
56;(spoken when he finds an object/puzzle item)
57It's out of power.#corvus\out_of_power.wav
58A refinery.#corvus\refinery.wav
59Ore...but not refined.#corvus\ore.wav
60A suitable power source.#corvus\suitable_power.wav
61Hmmmsomething's...missing.#corvus\missing.wav
62The Warrior's amulet.#corvus\amulet.wav
63Hmmma cog piece.#corvus\cog_piece.wav
64I need the cog piece.#corvus\need_cog.wav
65It's missing a wheel.#corvus\missing_wheel.wav
66A mine cart wheel.#corvus\mine_cart.wav
67;
    In-Game Cinematics
68;TOME OF POWER
69;
70The Ssithra are a peaceful people. @They must be infected as well.#tome\sithra_peaceful.wav
71Ogles. They are being @enslaved by the Seraphs.#tome\ogles_enslaved.wav
72There is Morcalavin and my sister tomes.@And a Tome I have never seen before.@That is why the spell failed.@Only the seven original Tomes of Power@can be used.@Quicklywe are nearer to our goal.#tome\sister_tomes.wav
73Sidhe shrines are scattered throughout@Parthoris.@You can pray at them for aid.#tome\sidhe_shrines.wav
74Corvusthe effects of the plague are@getting worse. I will ward it off as@long as I canbut you must@continue on.#tome\corvus_continue.wav
75Corvusyou have cancelled the power@from all the Tomes. But one False Tome@remains. Carry me in my book@form and place it over the false Tome.@Only then will the spell be completed.#tome\place_tomes.wav
    Tutorial Level
76Walk into low ledges to@automatically climb onto them.
77Press ACTION or JUMP@to climb taller walls.
78Aim down and press FORWARD to submerge@in wateraim up and FORWARD to surface.
79Surfacethen swim to the ledge@to climb out of the water.
80JUMP or press ACTION@while next to a rope to grab onto it.
81Press FORWARD or BACK@to climb up or down rope.
82Strafe LEFT or RIGHT@or ATTACK to swing on ropes.@@Press jump to leap off of ropes.
83Press JUMP while on rope to jump off.
84Press ACTION to use buttons and levers.
85CREEP to the ledgethen JUMP forward@to reach the other side.@@You won't fall off a ledge@when you CREEP to it.
86Press ACTION to use puzzle items.@Walk to the door and use the town key.
87To get the puzzle piececlimb the@small cratethen press forward and@hold JUMP to perform a forward flip.
88Press ATTACK while running with staff@to perform spinning staff attack.
89To pole vault over longer distances@ready the staffthen RUN and JUMP.
90Press JUMP then@LEFT/RIGHT/FORWARD/BACKWARD@to perform a jump flip.
91Press CROUCH then@any direction to roll.
92Forward jump into wall to perform@backflip off wall.
93Congratulations!@You've successfully completed the tutorial.@Walk through the portal to exit.
94Swim through the tunnel@to reach the rest of the level.
    Mission Objectives ($ starts red text, % ends red text)
95;OBJECTIVES
96;
97The Harbormaster has informed me of a mind-altering plague that has infected my people. Their madness makes them attack anyone in sight. He also spoke of a cure found by a Ssithra healer in the nearby city of Andoria. In order for me to retrieve the cure from Andoria $I must make my way to the palace and defeat our village leader the Celestial Watcher.% Dranor said that the Watcher is insane by the plague and has used his magic to seal everyone inside the city.
98I have been overcome by the plague. The Tome of Power that I possess has magic that will ward off the effects for the time being; besides my people I now have to save myself from this wretched disease. $I have to journey through the swamps to Andoria. Once there I have to find the Ssithra healer who has the cure.% A road through the swamps once connected our two cities. It was destroyed during the reign of D'sparil. My travels will not be easy; the water of the swamp is like quicksand. I must stay out of this muck at all costs or its deadly grip will pull me under.
99Siernan has told me that the plague was created by someone named Morcalavin. His minions wander Parthoris spreading his foul creation. Still I am close to obtaining the cure. Siernan can make more but $I have to retrieve the ingredients for him. One ingredient is a sea crystal found in the Great Library in the Acedemic Quarter. The other is pure liquid Earthblood which can be found in the slums.% Most of Siernan's lab was ruined so $I will need to find a receptacle to carry the Earthblood in.%
100I returned to Siernan's tower just in time; Morcalavin's minions were attacking him. One of them was a plague spreader and the other a Carthorian Assassin. Morcalavin must be powerful if he has the Carthorian's working for him. Siernan is infected and badly hurt. $Now I must go to the lab and use these ingredients to make the potion myself. I shall return to help Siernan once it is made.%
101The cure was concocted for the Ssithra but it won't work for my people or me. Siernan spoke about the High Priestess of K'chekrik. She may be able to use her magic to cure the plague. He sent a scout to find out the fate of the T'chekrik people. The scout never returned. I pray my luck is better than his for $I have to travel to the hive city of K'chekrik% if I am to find a cure to save us all. First my people then me now the Ssithra as well. Has this plague infected everyone on Parthoris?
102The scout died telling me what he has learned. It appears that the T'chekrik are immune to the plague but the High Priestess is commanding her warriors to kill all who enter the hive for fear of spreading the plague. He mentioned the gauntlet a passage that leads to where the females live in the hive. But $I need an Amulet in order to gain entry to the gauntlet. The Amulet is hidden in the Warrior's Tomb.% I have a feeling it won't be easy to find.
103The T'chekrik are a tenacious and xenophobic lot. If it weren't for the Tome's translation they would have surely killed me. By finding the amulet and returning it to it's rightful spot I have earned the right to see the High Priestess. But now $I must prove myself worthy to enter the female homewhere the Priestess lives. What kinds of tests await me now?%
104Morcalavin was controlling The Priestess through some sort of magic but our battle broke her free from his grasp. She told me that Morcalavin is a Seraph. The Seraphs were my people's ancestors. They are an ancient and powerful race. It was their power that caused this horror. Morcalavin wasn't out to destroy the land; he only wanted to elevate himself and his people to immortality. He tried to cast a Spell of Ascension but he failed. Only he became immortal but the side effect made him evil and twisted. The Priestess believes that if the spell can be completed the plague can be brought to an end. She teleported me to the Mines below his Fortress. $I have to make my way to the Fortress% if I am to confront Morcalavin and save all the people of Parthoris.
105$I must return to the Inner Sanctum and use the Tome that I carry with me to complete the spell of Ascension. All I need to do is place it over the false Tome.% I don't think it will be that easy.
106The Tomes of Power were used for the Spell of Ascension. It appears that Morcalavin's Spell required all of the seven Tomes of Powerbut because I possess one of them he only had access to six. To complete the spell he created a false Tome to replace the seventh. The substitute corrupted the spell and it brought about everything that has befallen my people. $I must find a way to deactivate the power of the six true tomes.% If I do so, Morcalavin's magic will be weakened enough that I can confront him.
107;
108;
109;
110;
    Puzzle Piece Names
111PUZZLE PIECES
112;
113K'Chekrik Gate Key
114Quarters Key
115Cog Piece
116Sea Crystal
117Inner Sanctum Key
118Priestess Key
119Symbol of the High Priestess
120Warrior's Amulet
121Statuary Gem
122Hero's Spear
123Mine Cart Wheel
124Unrefined Ore
125Empty Container
126Potion of Siernan
127Refined Ore
128Shield of Ssithra
129Earthblood Container
130Town Key
131;
    Miscellaneous Sounds
132;GUARDIAN
133Only those who are pure of heart@or possess the Warrior's Shield@may pass.#cinematics/statue/47-327.wav
134
135aaaaaaahhhhhhhhhhhhhhh.......#player/falldeath1.wav
    In-Game Cinematics
136; IN GAME CINEMATICS
137; DRANOR
138Go! Or suffer the same... You...@you are Corvus? Forgive me.
139You know of me?
140The slayer of D'sparil.@A hero's tale travels far.
141Who are you? What has happened --@to Silverspringand our people?
142I was once the Harbormaster.@I am Dranor. The people -- they hide.@At least those who've been spared.
143Spared?
144From the plague. The infected --@they are consumed by insanity.@They attack anyone in sight.@Thousands have died.
145But you -- you can save us once again.@There's talk that a Ssithra healer has@found a cure...across the swamps@in Andoria. You must go there.
146It is not my destiny to be a hero.
147The lands of Parthoris are battlefields!@Soon we will join the infected@or die at their feet!@You must go to Andoria- you must.
148But first...you'll have to break@free from the city.
149The Celestial Watcher has used magic to@seal everyone inside and secure himself@in the palace. Crush him -- and@you can cross the swamps to the cure.
150Stayand we'll suffer a fate@worse than the Serpent Rider.
151I will go.@Parthoris will not be taken again.
152Corvusbe warned. The lands are@filled with those who spread the@plague. They carry globes that contain@ the deadly mist...
153; CELESTIAL WATCHER
154Corvus. Perhaps I owe you. Killing@D'sparil saved this city from@certain doom -@allowing me to become ruler.
155You helped build this city and lead its@people through wretched times. And now@you have turned all of it into a prison.@The plague has become ruler.
156You should not have returnedCorvus.@You might have survived outside the city.@Your fight has been in vain.
157; SEWER
158Ooohhhh. The Watcher?...
159His body was so infested with the plague@that once dead it could@no longer hold its form.
160You are strong again.
161I have recovered from opening the world@ripple but not in full.
162Corvusyou must listen to me@-- you have been infected...
163NoNot now!@I will not fall to this...
164CorvusI can protect you for now.@But we must hurry across the swamps to@Andoria and find the healer.
165It will take most of my strength to@fend off the madness.@I am uncertain how long my@power will hold.
166You needn't fear.@I will move quickly.
167; FIRST SIERNAN
168I haven't any cure! Go!
169I mean you no harm.@I seek the healer.
170Your skin -- you have the plague yet...@you have your wits. How? Tell me.
171I am protected... by a Tome of Power.@But its power will not last. I need@a cure. Can you help me?
172Ahhthe Heretic. You are Corvus.
173I know who I am.@Are you the Healer?@Will you help me?
174YesI am Siernan the healerbut I@cannot help you. I would need another@Sea Crystal and vial of pure Earthblood@to make the cure.@
175But Andoria - it is ravaged@by the infected. I am too old@and weak to fight.
176A trade.@I'll retrieve the ingredients in@exchange for your help.
177Mmma fair tradefair indeed.
178There is a Sea Crystal in the heart of@the Great Library in the Academic Quarter@but you may be unable to enter -- it was@constructed solely for the Ssithra.
179As for the other -- go to the slums.@You'll find a pool of pure Earthblood.@It was used to create the plague and is@therefore part of its cure.@
180Be sure to find a suitable@container to carry it back.
181The plague -- it was created?
182Such evil is not born of nature --@only magic. Morcalavin. I know nothing@of himother than he created the plague@and the twisted denizens who spread it.
183Watch for the infected.@I'll help you when you return.
184; SIERNAN W/O INGREDIENTS
185You have the crystal@and the Earthblood?
186No.
187I need another Sea Crystal@and vial of pure Earthblood@to make the cure.
188; SIERNAN W INGREDIENTS
189Who were they?
190Minions... of Morcalavin. He must know@of the cure. Hurryno time. The@madness will fall upon me quickly.@You have the crystal and the Earthblood?
191I do.
192Go to my lab. I've prepared the cure.@Just add a sliver of the crystal@and four drops of Earthblood. Go!
193; FINAL SIERNAN
194Yesyes.@It healsjust as before.
195The potionit's not...@Why are you healed and not me?@Why?
196I feared this. Ssithra are not like@the Sidhe... as you know. Our anatomies@are very different. The cure must be@incompatible with your kind.
197Can it be fashioned for the Sidhe?
198Not in time to save you.@But don't give in to fate just yet.
199The High Priestess of K'chekrik is very@wise in the arts of magic. She may be@able to conjure a cure.@Fight magic with magic.
200K'chekrik?!... it's too far.@I would have to travel around@the Kell Mountains.
201No. No there are caves under@the mountains. We use them@as passage in dire times.
202The route is menacing but your need@surpasses the danger. Enter this portal@it is a gateway into the caves.
203Are the T'chekrik infected as well?
204I do not know. I dispatched a scout@several weeks ago to learn of their@condition but he never returned.
205Remember tell them you need to speak@with the High Priestess.@T hey will not deny you this right.
206I am grateful for your help.@Should I survive I will repay you.
207You already have. With another lot of@the cure I can save many more of my@people. Now enough. Go to the High@Priestess. Find a means to save us all.
208; SCOUT
209You are the scout.@Sent by Siernan to K'chekrik?
210He cured me. And now I lie here...@facing death. Unable to tell him...
211Are the T'chekrik infected?
212They seem immune. But still they@attacked when I reached the city.@The High Priestess...
213she could be fearful of outsiders@thinking they all carry the plague.@Sending the warriors to kill anyone@who isn't part of the hive.
214My journey has been for nothing.
215No. She may listen to you... if you@can gain entry. But the amulet -- you@need it to cross into the warrior's@gauntlet. This is...
216The gauntlet is the only passage into@the female home. The amulet... it is@hidden in the Warrior's Tomb.@Tell Siernan I...
217; CAPTURED BY BUGS
218Tktktktk chektithskdhit.
219Tktktk skhitchektit.
220Translate. Quickly.
221You have trespassed in a T'chekrik city@and are to be punished.@You will be consumed by the hive.
222Tell them I have retrieved the amulet.@I need to see the High Priestess.@Tell them!
223As you wish.
224Tktktk tchiktethskid tktth.
225Tchskhit titht.
226Because you have returned the Warrior's@Amulet you will be granted permission@to earn the right to see@the High Priestess.
227Challenge accepted.
228; FIRST HIGH PRIESTESS
229I can grant your wish.
230My wish?
231To rid yourself of the plague.@I can grant your wish.@But are you willing to leave behind@all for which you have fought?
232I will pay no cost.@Parthoris should band together@and fight the plague as one.
233Heroic...@like the tales of your battles.@Often one's traits remain in the hive@after being consumed.
234Your kind is immune.@Help me bring an end@to this scourge.
235Foolish Elf. I am helping you.@When you are one with the hive@only then will you be free.
236; FALLEN PRIESTESS
237A cure -- that is all I seek!@I did not come here to fight you.@But--
238But you had no choice.@Truth be toldI am grateful to you.@The madness has disappeared...@for now it seems.
239Madness?@I thought the T'chekrik@were unaffected.
240Not fully.@Morcalavin's magic is powerful.@He uses a unique strain of the plague@to control anyone he wishes.
241Myselfyour Celestial Watcher...@even his own people.@We have all become part of his army.
242There must be a cure.@One that can break Parthoris@free from his grasp.
243IndeedI believe the plague@can be stopped.@But not by a cure.
244I do not understand.
245Morcalavin is a Seraph...
246A lie!@A Seraph would never unleash such evil.
247I understand your devotion to@the Seraphs -- they are your ancestors.@But I speak the truth.
248Although it was not his intention@to create the plague@Morcalavin is to blame.
249Seraphs do not act without discretion.@They are near gods.
250Exactly. It was out of this arrogance@that Morcalavin tried to cast@the Spell of Ascension.
251He sought to elevate himself and the@other Seraphs to immortality.@But the spell failed. He alone became@immortal... and twisted beyond reason.
252But there is hope. If the spell@is rightedit could bring an end@to Morcalavin's reign...@and the plague.
253It seems you have no choice@but to fulfill your destiny --@that of a hero.
254What must I do?
255Confront Morcalavin.@He has constructed a stronghold in the@World's End Mountains.
256I can teleport you into@the mines beneath.@But once thereyou are on your own.
257Send me... now.@I will bring an end to this storm --@once and for all.
258; SSITHRA VICTIM
259Hold easy.@I will help you.
260Too late for me.@You've come for Morcalavin.@Good. Continue from where I've fallen.@Take this.
261It will...it will gain you entrance@to the Inner Sanctum. I lacked@the strengthbut... Must complete...
262; MORCALAVIN
263My compliments to you.@Few have shared your perseverance.
264You seem bewildered.@Do not be afraid to accept the truth.@I am a Seraph --@one of your forefathers.
265You may have been a Seraph once@but are no more.
266You have slain the mighty Serpent Rider.@I suppose you intend the same for me?
267If it has to come to that.
268You must know that even with your Tome@you stand no chance of victory.
269We shall see...
    Tutorial Level
270[blank line]
271; -- Strings for the first tutorial level -- (leave the above line blank please. Bob will hurt you bad.)
272;
273Welcome to the first part of the@tutorial. Walk to the books to@receive instructions.
274In the first part of this tutorial@you will be introduced to the interface.
275In the lower left corner of the screen@is a green bar that represents green@magicor Manawhich is the power source@for your offensive spells.
276Next to the green bar is an icon that@represents your currently selected@offensive spell or weapon.
277Press the 1 key.@@Notice how the icon changed to show@your new selected weapon.
278Press the 2 key to select@your fireball spell.@@Using your attack buttoncast the@fireball spell to shoot and destroy@a barrel...
279Notice how your mana bar decreases@as you use the power.
280The floating green gems are pure green@mana that power your offensive spells.@@Walk into them to pick them up...
281Notice how the green mana bar@increases in power.
282Destroy all the barrelsthen walk@through the open door to the next room.
283;
284Besides offensive spellsyou can carry@offensive weapons.@@In the middle of the room is the@Hellstaff weapon; Walk over it to@pick it up.
285You will notice two things. The icon@next to the green mana bar changes to@represent the hellstaff. A new icon now@appears next to the selected weapon icon.
286This new icon represents ammunition for@the Hellstaff. Because the hellstaff@is a weapon and not a spell it uses@ammunitionnot Mana.
287Weapons that use ammunition will have@this icon displayedwith the@respective ammo indicated.
288Using the fire buttonshoot the@hellstaff at a barreldestroying it.
289The floating red skulls or HellOrbs@represent ammo for the hellstaff.@@Walk over them to pick them up and watch@your ammo icon increase in number.
290Destroy all the barrels@and exit through the open door.
291;
292In the lower right corner of the screen@is a blue bar that represents blue@magicor Manawhich is the power@source for your defensive spells.
293Next to the blue bar is an icon that@represents your currently selected@defensive spell.
294The icon is of the Tome of Power which@Corvus carries with him.
295The Tome of Powerwhen usedenhances@all your offensive spells and weapons.
296Pick up all the blue gems floating in@the room. they are pure blue mana that@power the defensive spells.
297Notice how the blue mana bar@increases in power.
298Now you should have enough blue mana@to use your defensive spell;@the Tome of Power.
299Press the defend key (default is enter)@to cast the selected defensive spell.@A red bar will appear at the top right@of the screen.
300This is the power-up meter showing how@much time you have left before this@spell runs out.
301Now start attacking the barrels using@all your offensive spells and weapons;@notice how all of them act differently@when powered up.
302Destroy all barrelsthen exit the room.
303;
304Pick up the object in the middle of@the room. It is a defensive spell.
305You now possess the ability to cast a@new defensive spell. Press the next@defense key (default is ']').
306Notice how the defensive spell icon@changed to show a graphic of the @Ring of Repulsion spell.
307The Next and Previous Defense keys@cycle through the selection of the@defensive spells
308Select the Ring of Repulsion defensive@spellthen press the defend key.
309Coolhuh? You had enough defensive@mana to cast the spell. All spells use@different amounts of mana.
310Lastlylocated next to the defensive@spell iconis the Health icon which@indicates your health numerically;@0 being dead.
311This concludes the interface@introduction. Walk down the long@hallway and step through the door to@reach the next area of the tutorial.
312;
313Press the Inventory key (default is "i")@to see the puzzle pieces that you currently have.
314To shorten your jump distance@press backward during jump.@@To drift sidewards during jump@press the respective strafe keys.


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